## Übersetzung für "Yahtzee" im Deutsch

Die Yatzy Gewinnkarte hilft dir dabei Punkte der Spieler zu pflegen. Nie wieder wirst du Stift und Papier zum Yatzy Spielen brauchen. Bring deine Würfel und. Übersetzung im Kontext von „Yahtzee“ in Englisch-Deutsch von Reverso Context: A tongue-in-cheek gambling game combining elements from Texas Hold'Em. Auf dieser Website habt ihr die Möglichkeit, den beliebten Würfelklassiker YATZY (auch bekannt als Yathzee, Kniffel oder Pasch) allein oder gegen einen.## Yatzee Games like Yahtzee Video

Watch Dogs: Legion’s Best Mission Is a Tragic Tale of Immortality Ziel ist es, ein bestimmtes Set an Zahlenkombinationen zu erwürfeln und eine möglichst hohe Punktzahl zu erreichen. Ein Beispiel vorschlagen. Fenerbahce Europa League Ende des Spiels nimmt die Anzahl der zur Verfügung stehenden Möglichkeiten ab und die Wahlmöglichkeiten werden zunehmend eingeschränkt. Spielregeln von Yatzy Beim Yatzy handelt es sich um ein bekanntes Würfelspiel.*Yatzee*required should a specific target be needed to achieve. For instance if a player throws in the first round Woogie Kaubonbons will keep 66 but if the 6s box was used in the first round and they throw in the second round they will naturally keep 55 instead. It's been Casino Ohne Einzahlung Spielen fun game to make, and I'm looking forward to seeing how well Bill will play against human opponents :. Otherwise, keep a 3 or 4 or both and a 2 or 5 if one also has a 3 or 4 e. Don't like the Halloween theme? In about a quarter of these cases the Yahtzee box has a score 0 and so there is no Yahtzee bonus. So that if a player scores four "sixes" they will be "6 up"; while if they then score just 888 Poker Download Funktioniert Nicht "twos" they will then be only "4 up". One moment, we're setting up your game Sorry, it looks like you have cookies disabled for our site. Kniffel oder Yahtzee ist ein Würfelspiel mit fünf Würfeln, einem Würfelbecher und einem speziellen Spielblock. Das Spiel ist kommerziell erhältlich, wird jedoch. Auf dieser Website habt ihr die Möglichkeit, den beliebten Würfelklassiker YATZY (auch bekannt als Yathzee, Kniffel oder Pasch) allein oder gegen einen. Yatzy / Yahtzee wird mit fünf Würfeln gespielt, dabei müssen sie als Spieler die Würfel den Kombinationen zuordnen. Jede Kombination kann dabei nur einmal. Yatzy oder ähnliche Spiele wie Yatzy sind unter den Namen «Kniffel», «Yahtzee», «Kismet», «Yams» oder «Balut» bekannt. Das Spiel kann ab.

The dice can be rolled a total of three times — the initial roll, plus two re-rolls of any or all dice. After rolling three times, the roll must be scored.

Any roll can be scored in any category at any time, even if the resulting score is zero. All upper section categories score a sum of the specified die face.

If the total score of all upper section categories is 63 or more, an extra bonus of 35 is added. You can't challenge yourself. But you can change your name if you want!

Enter your name Please enter a name to display to other players Cancel OK. Are you sure you want to concede the game?

Yes No. Disconnected You've been disconnected due to inactivity. You can always reconnect by pressing the "Multiplayer" button Close.

Would you like to play another game with the same players? No Yes OK Cancel. Concede Speak Multiplayer. Congratulations, you won!

Suggest rematch Start a new game! We are using cookies! Show me personalized ads. We have an app now! Yes, get the app! No thanks. Welcome to the Matrix.

Do you have any feedback, comments, questions or just want to talk to other players? Then come on over to our Facebook page or follow us on Twitter.

Happy Star Wars Day! May the 4th be with you! Happy Halloween! Don't like the Halloween theme? Or come on over to our Facebook page and tell us all about it.

Happy Thanksgiving! Don't like the Thanksgiving theme? Don't like the Christmas theme? Gameplay In each turn a player may throw the dice up to three times.

Upper section combinations Ones: Get as many ones as possible. Twos: Get as many twos as possible.

Threes: Get as many threes as possible. Fours: Get as many fours as possible. Fives: Get as many fives as possible. Sixes: Get as many sixes as possible.

Lower section combinations Three of a kind: Get three dice with the same number. Points are the sum all dice not just the three of a kind.

Yahtzee Rating: 3. Snakes and Ladders. Classic Mahjong. UNO with Buddies. Ludo Multiplayer. Puzzles for Kids.

Nine Men's Morris. Dumb Ways To Die. Demolition Derby Simulator. The score entered in the box depends on how well the five dice match the scoring rule for the category.

Details of the scoring rules for each category are given below. As an example, one of the categories is called Three of a Kind.

The scoring rule for this category means that a player only scores if at least three of the five dice are the same value.

The game is completed after 13 rounds by each player, with each of the 13 boxes filled. The total score is calculated by summing all thirteen boxes, together with any bonuses.

The Yahtzee scorecard contains 13 scoring boxes divided into upper and lower sections. In the upper section there are six boxes.

The score in each of these boxes is determined by adding the total number of dice matching that box. If a player scores a total of 63 or more points in these six boxes, a bonus of 35 is added to the upper section score.

Although 63 points corresponds to scoring exactly three-of-a-kind for each of the six boxes, a common way to get the bonus is by scoring four-of-a-kind for some numbers so that fewer of other numbers are needed.

A player can earn the bonus even if they score a "0" in an upper section box. In order to gauge how well a player is doing in the upper section, they often refer to being "up" or "down" compared to the average of three required for each box.

So that if a player scores four "sixes" they will be "6 up"; while if they then score just two "twos" they will then be only "4 up". Similarly, if a player starts with two "twos" they will be "2 down".

Some players count a Yahtzee as being a valid Full House. However, the official rule is that a Full House is "three of one number and two of another".

If a category is chosen but the dice do not match the requirements of the category the player scores 0 in that category. Some combinations offer the player a choice as to which category to score them under; e.

The Chance category is often used for a turn that will not score well in any other category. A Yahtzee occurs when all five dice are the same.

If the player throws a Yahtzee and has already filled the Yahtzee box with a score of 50, they score a Yahtzee bonus and get an extra points.

However, if they throw a Yahtzee and have filled the Yahtzee category with a score of 0, they do not get a Yahtzee bonus. In either case they then select a category, as usual.

Scoring is the same as normal except that, if the Upper Section box corresponding to the Yahtzee has been used, the Full House, Small Straight and Large Straight categories can be used to score 25, 30 or 40 respectively even though the dice do not meet the normal requirement for those categories.

In this case the Yahtzee is said to act as a "Joker". There are two alternative versions of the Joker rule used. In the simpler, alternative version of the Joker rule the player retains the free choice as to which category to use, but the Yahtzee can only be used as a Joker if the corresponding Upper Section box has been used.

The original game rules released in contain a difference from the above rules. The booklet stated that additional Yahtzees must be used as Jokers in the Lower Section and did not allow for their use in the Upper Section.

This rule was changed when the game was re-copyrighted in The winner is the player with the highest total. The rules do not specify what happens in the event of a tie.

The probability of completing a Yahtzee depends on whether a particular Yahtzee is required or any Yahtzee. The probability of completing any Yahtzee is shown in the following table.

The strategy is to keep any Yahtzee, four-of-a-kind, three-of-a-kind or pair that is thrown and re-roll the others. With two pairs, either can be chosen.

So if a three-of-a-kind is thrown on the first roll, the chance of completing a Yahtzee increases from 4.

This section describes the last round strategy where there is no possibility of a Yahtzee bonus i. These are the simplest situations to analyse, although even at this late stage the strategy may vary depending on the game situation.

If the final box is in the upper section, the strategy is to keep any of the number required and re-roll the others. On average 2.

The distribution is as follows:. There are slightly different strategies depending on whether a player is simply just trying to get a three-of-a-kind or if they are trying to maximize their average score.

Different strategies will also be required should a specific target be needed to achieve. The strategy to maximize the chance of getting a three-of-a-kind involves keeping any three-of-a-kind that is rolled.

If a three-of-a-kind is rolled then after the first throw the player should keep any other 5s and 6s, while after the second throw the player should keep any other 4s, 5s, and 6s.

An example is with the player keeps and throws the other 2. If a three-of-a-kind is not rolled the player should keep any pair that is rolled and re-roll the other dice, with two pairs the player should keep the higher pair, and with no pair the player should keep the highest die.

Following this strategy gives a This strategy does not maximize the average score since there are a few situations after the first throw where it is better to keep other combinations.

For instance, after throwing , keeping maximizes the chance of getting a three-of-a-kind a guaranteed score of 15 but keeping 66 maximizes the expected average score The situations where the strategy to maximize the average score differs are all after the first throw and are as follows: keep 33, 44, 55, 66 rather than or , , keep 4, 5 or 6 rather than 11, keep 5 or 6 rather than 22, keep rather than For example, with the player should keep 6 rather than 22 and with they should keep not If they follow the strategy to maximize the average score they will get a three-of-a-kind As with three-of-a-kind there are slightly different strategies depending on whether a player is simply trying to get a four-of-a-kind or they are trying to maximize their average score.

Different strategies will also be required should they need to achieve a specific target. The strategy to maximize their chance of getting a four-of-a-kind involves keeping any four-of-a-kind that they have.

If they have a four-of-a-kind then after the first throw they will keep the other if it is a 5 or 6, while after the second throw they will keep the die if it is a 4, 5 or 6.

So that with they keep and will throw the 3. If they do not have a four-of-a-kind, the player should keep any three-of-a-kind or pair that they have and re-roll the other dice.

With two pairs keep the higher pair. With no pair keep the highest die. Following this strategy provides a As with three-of-a-kind this strategy does not maximize the average score, since there are a few situations after the first throw where it is better to keep other combinations.

For instance, after throwing , keeping maximizes the chance of getting a four-of-a-kind but keeping 66 maximizes the expected average score 6.

The situations where the strategy to maximize the average score differs are all after the first throw and are as follows: keep 44, 55, 66 rather than , keep 4, 5, or 6 rather than 11, keep 6 rather than Following the strategy to maximize the average score one will get a four-of-a-kind A player will keep a Yahtzee or Full House.

A Yahtzee will score 25 under the Joker rule, even though it is not strictly a full house. Keep any four-of-a-kind, three-of-a-kind, or pairs that are thrown and re-roll the others.

## 3 comments